Zenith Central TPS Map - Robosquad Revolution

in-game screenshots

in-game screenshots

in-game screenshots

in-game screenshots

in-game screenshots

in-game screenshots

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Asset Lineup
in-editor (above), in-game (lower)

Happy to share Zenith Central, a map I created for the Robosquad Revolution team.
Robosquad Revolution is a stylized TPS created in Unreal Engine using Forward Rendering, and optimized for all platforms.

Assets and modular kits created in Blender.
Tileable materials and trim sheets created in Substance Designer.
Unique textures and decals created in Substance Painter.

Assets and materials created by myself *EXCEPT*
Vehicles - Poly Ninja’s Unity Gridlock City Vehicle Asset Pack
https://assetstore.unity.com/packages/3d/vehicles/gridlock-city-traffic-vehicle-pack-196085
Train, Billboards, Garbage Bags - KK Design’s Cyberpunk City Pack
https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-city-pack
Graffiti Decals - Stephen Judge 

Osiris Statue - Stephen Judge
Graffiti Decals pt.2 - Art Talent Studios Graffiti Megapack
https://www.artstation.com/marketplace/p/1Lrkw/1850-hand-painted-alpha-graffiti-paints-decals-mega-pack-vol-12